If they ever do put a "Donate" button, be sure you and Taosenai will be the first ones to be clicked. Release frontpaged on the Armaholic homepage. This means in the future you will be able to maintain these pages yourself if you wish to do so.
Once this new feature is ready we will contact you about it and explain how things work and what options you have. Hmmm a project with tpw, Windwalking and Taosenai - the holy trinity! I wonder what they could come up with ;.
Great work again. I remember having seen soldiers being pushed around by 40mm explosions nearby, and this does not seem to function anymore. I am getting the following error message when I launch the game after installing your latest mod bundle ;.
Sorry I figured it out - helps when you read the install instructions more carefully. Altis without your mods now just feels sterile. Also like everybody else I've got a suggestion for the mod; could you maybe add empty, parked, civilian vehicles near to some of the buildings?
Basically like the civilian vehicle module in A2, although I always thought that it tended to over do the amount of parked vehicles compared to the amount driving around. Could I also suggest that at some point you stop coding to give eating and sleeping a try :? We need people with skills like yours for the long term and at this rate you'll be a gibbering wreck within a week.
I am glad you did this! It will help the exposure to put the information on your short term and long term list on your front page. You are making a name for yourself in this community sir. Keep up the great work. You are indeed correct oldy What currently happens is that the suppression shell completely blocks explosion damage from passing through to the unit.
There is a detection loop running that tries to disable the shell when near various explosive classes, but it doesn't always switch the shell off in time. However the shell does register the explosion and the ammo that caused the explosion. Based on this I fudge a damage value based on the indirect damage attribute of the ammo, and the distance from the unit.
There is also an impulse attribute associated with the ammo that is presumably used to calculate whether a unit should be thrown around by the explosion. Thanks mate, I'm touched by your concern! I promise not to die at the keyboard. You will be able to leave a comment after signing in.
Sign in to follow this Followers Recommended Posts. Posted September 15, Bonus content Spoiler. Share this post Link to post Share on other sites. PantherAl Thanks for making a single mudpack for these. This is fantastic! Thank you for the great work.
LondonLad Wow As always amazed and appreciated! Thanks for sticking these into one release mate. It looks awesome Tyl3r99 This item is incompatible with Arma 3.
Please see the instructions page for reasons why this item might not work within Arma 3. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Description Discussions 8 Comments Change Notes. Description Discussions Comments Change Notes. Add to Collection. This item has been added to your Favorites.
Data Type: Mod. File Size. Created by. Paladin Offline. See all collections some may be hidden. Subscribe to download Blastcore Edited standalone version.
This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. He didn't update Blastcore more than a year.
I could not find information about Blastcore license, I tried and could not contact Opticalsnare via Bohemia Interactive forum to ask for permission to modify it.
Opticalsnare, if you read this and you don't like what I have done, please contact me via Steam and mod will be removed from Steam Workshop. Blastcore is one of the best mods ever made for Arma series and it is a big loss for a lot of Arma players. Hope Opticalsnare return to continue his work on Blastcore mod series. You should not run Blastcore Edited standalone together with Blastcore Edited a fix version. You don't need any other mods to run.
Set particles quality on High. Dependencies: none This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. This version fixes a lot of errors caused by Arma 3 updates and changes some of the effects. I have put a lot of work in it more than a year , but not as much as Opticalsnare, of course.
You download this mod AS IS. Some effects may be broken or don't work at all. Test it on vanilla only. Effects may be broken with RHS mods or any other mods that uses custom or edited effects. Feel free to contact me if you find errors. Modified to Blastcore Edited by ruPal. Popular Discussions View All 8.
0コメント