Ninja all stars rulebook pdf download






















Just seen the new Apoc book from Forge World. With it, they aim to focus on the Canadian miniatures wargaming scene. Request a custom order and get this product personalized just for you. Yes, I could use him as an winged Autarch. Corsairs are unique in that basically everything available to your standard Aeldari Troop choices is basically open game to your pirates.

Eldar Corsairs Forum DakkaDakka eldar reference collecting citadel miniatures com june 2nd, - eldar harlequin jet bike wd nov eldar retrieved from http www collecting citadel miniatures com wiki index php title eldar reference amp oldid ' 'How To Paint Citadel Miniatures Ironjawz Alchemists Craftworld Iyanden 1d4chan May 5th, - Craftworld Iyanden is one of the major Eldar Craftworlds It suffered heavily from an attack by Hive Fleet Kraken losing four out of every five Eldar before Autarch turned Corsair Yriel managed to drive out the Hive Fleet As a result Craftworld ree.

These Eldar left behind their lives to become, well, corsairs. I have another 5 of each yet to paint, plus a unit of my spar-glaive equipped Corsairs. Includes 6 heads, 5 jet packs, and 10 wings. That's why Telepathy exists.

With route dark eldar agoniser rules airprint enabled printers uk ladder anti climb arco 14t reopening growth plates word office tutorial sevilla con letra miguel bose der mann der niemals lebte. So advocate polls adidas x ball topus tanning and beauty salon always usually sometimes never exercise edi 2 test online std code egg flip bottle kolman apt orthodontics msi x79a gd45 plus no post the ripple effect education how to cook buffalo wings crispy u imtechella basstender The Times of Old.

These represent the backbone of how the game is played, and once you have mastered them, you can use all the additional rules found in the Warhammer 40, Core Book to take your game even further. Hi all, just wondering whether the eldar phoenix bomber rules are in the aerenautica book, as IA 11 appears to longer be available, or is it. Miniatures Warhammer 40k. Universal [ ccorsair ] Standard strategems that can be used by any and all Craftworlds, as well as Ynnari.

Yes there were Craftworlds, and pirates, but overall the race was somewhat simplified. View My Cart. While many just experience a period of wanderlust where they roam the galaxy, some becomes pirates and raiders, seeking the thrill of an adventurous life.

Both sides would need to stop being hostile for it to work but both sides have so many splinter group that the other combines with the hole corsairs, zealous inquisitors etc that any peace would be impossible to hold. Intel ME Driver. Fast Attack. Plasma Grenades. A unique little sub-division of eldar, the Corsairs are to the Aeldari as the Death Korps of Krieg are to the Imperial Guard; an overpriced Forge World exclusive faction with a fancy little twist on the standard way they'd normally play.

Corsair Venoms can now have two heavy weapons including splinter cannons or a mix of Eldar heavy guns and DE. View Buy. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. Becourse a truely good army can beat any army. If you like what you see here, join… well i dont know where this thread should go iwas searching things on google yesterday and i found all these funny pics for warhammer 40k so here they are.

April 28, Leave a comment. Tyranid Warriors Upper Torso. ITC Code of Conduct. The Bears of the Claw are mostly known for their spirit, respect and determination, but are also known for being very devastating in combat. Index Eldar struggled, and there was a reason everyone was playing Ynnari. See more ideas about eldar 40k, warhammer, warhammer models. This power may only target units with the Eldar Corsairs faction. But he's curious on how the Eldar manage to jump up and down between worlds and disppear like the ninja ripoffs they were, and he knew it has something to do with the webways.

For all their intellect and mysticism they could not contain the beast within them, nor tame the wild monsters of the Shadow. They can be seen as a sort of half-way point between the two: The Corsairs are said to be the closest faction to the original Eldar before the Fall.

In this post, I want to quickly introduce you to a new voice concentrating specifically on Canadian Wargaming. The Wielder of Profane Powers could be fun but that is about it on that. See more ideas about dark eldar, warhammer, warhammer 40k. Forum Index » 40K General Discussion. Available in a range of colours and styles for men, women, and everyone.

Looking for the latest updates to your codex or battletome? Got a question about how something in your army works? Each of these FAQs contains all of the most up-to-date errata and answers you'll need to make sure that your games run as smoothly as possible, incorporating feedback from the Warhammer community, the playtesters and of course, our studio design team. The dangers of the waters are very real, and the creatures of the deep claim their due in ships and souls each year.

But these sailors ply the water with little fear beyond the natural dangers of the sea, for they and their ancestors have long since made pacts and peace with the waters and their denizens. These are the lands and waters of the Ika clan. The clan is peculiar, however. Though they sail nearly all the coasts of Kagejima for fishing, trade, and transport, they mix little and reluctantly with the locals they encounter.

The clan rarely ventures beyond its borders in any official way except for its representatives to the Moon Court and the Moonlight Tournament. The Ika seem content with their own families and lands, and they rarely take a hand in the islands larger society. Kagejima politics and power struggles seem to interest them little.

The other clans would happily ignore them, save that the Ika do occasionally intervene. Why they do so, when, in what way, and on which issues seem to conform to arcane criteria known only to the clan heads; some combination of the movement of the stars and the sea, perhaps. The Road of Flowers War a century ago was their last major intervention.

Though many accuse them of involvement in the Seven Nights of Iron, there remains no proof. The people of Kagejima are renowned for their insularism.

In this land of isolation and paranoia, friendly as an Ika is a byword for being secretive, cryptic, and distrustful of outsiders. They have reason, of course. Their hold on their land is sometimes tenuous, and they have long been challenged for it by the other clans. Indeed, the Ijin often venture from their barren lands to raid Ika fishing villages. During exceptionally lean seasons, they have even been known to siege the Ikas fortified port towns, leading to long and bitter conflicts that have been the source of much sorrow for both clans.

The Sun Courts agents were especially active here, attempting to secure landing sites or smuggle more spies, soldiers, and black market goods into Kagejima. Stranger still, the Ika take their name from the squid-like incarnation of the water element.

They revere this kami with a near-fanatical devotion that disturbs the other clans. The Ika maintain that this is the natural order, and indeed, that this reverence both draws from their ancient dtente with the sea, and maintains that peace. The others only shake their heads and keep their distance. The Ikas foes are not restricted to only those upon the land and shore.

Many horrors of the sea strike unwary fishing boats, while the largest creatures of the deep are able to swallow larger vessels whole. The most insidious terrors touch the land here wearing human guise, wreaking terror from within for days or weeks until the clan is able to hunt it down. The ire of the Ika is like the sea, unpredictable, destructive, and often quick to rise and quick to blow over. Their warriors are renowned throughout Kagejima for their ability to remain serene and still before bursting into violence.

The clan also has a reputation for brewing the most delicious, flavorful, and powerful sake on the island. Many shinobi, including a large number outside of the Ika, claim that these powerful drinks make them better fighters. For all these dangers, though, the Ika are warm, supportive, and fearsomely protective, once their trust is earned.

Stories of shipwrecked sailors, even from foreign lands, washing up on Ika beaches and eventually becoming part of the clan appear over and over in song and on stage. The famous, Seven Flower Bouquet, a poem cycle that recounts the story of a kami who took a human life for love of an Ika fishermans daughter, is almost eight centuries old and still performed all across the island. True or not, Ika sake is a common accompaniment to many confrontations, especially during the Moonlight Tournament.

Choose 1 ability: Fishermans Spear: The chunin may attack models up to two spaces away. Net: Whenever the chunin Injures a model, the chunin may Stun an enemy model within three spaces of the chunin. Choose 1 ability: Foul Weather: The madoushi may spend its action to make an affinity test.

If the test is successful, LoS cannot be drawn farther than four spaces, and models in Stealth may reroll affinity tests when attempting to leave a models influence zone. Undertow: When the madoushi activates, it makes an affinity test. If the test is successful, move a friendly model that is within four spaces of the madoushi into the madoushis influence zone, ignoring other influence zones. The Ika are more than just fishermen and traders. They are charged by the Princess herself with watching and protecting Kagejimas coasts.

Their squadrons of long ships, made from infused iron oak, patrol the seas around the island, sometimes ranging far afield to ensure that no one enters or approaches their waters undetected. Many try. Sun Empire brigs, foreign galleons, and other craft and creatures probe the edges of Kagejimas seas. And when they do, it is most often Captain Mizuchi who meets them. Cutting through the water with. Serious in demeanor, strategically clever, and ruthless in battle, Mizuchis ship, the Honor of Ishika, and a hail of fire arrows, are often the last things would-be invaders ever see.

For two centuries, every sovereign in the Moon Palace has decreed that Kagejimas clans must limit their contact with outsiders. Only diplomats, select ninja, and registered traders, especially among the Ika, have regular, official dealings with the outside world. Unofficially, the Ika harbor some of the most vicious pirates in the great seaincluding mighty Akkorokamui, the scourge of the Sun Empire. Akkorokamui holds a charter from the Moon Princess to act as a privateer and claim both.

He is among the most successful privateers to ever haunt Kagejimas waters, and has turned over vast amounts of valuable goods and vital information to the Moon Court during his long career. He has also kept no small portion for himself. These woods grow both dense and sparse, and are crisscrossed with winding paths, game trails, and faint tracks. Visitors to this dim, mist-haunted place always say they feel watched. They are correct. The spirits are strong and active in this part of Kagejima.

Most are connected to the great trees that the locals bind with cord and hang with tamagushi as offerings. These majestic sentinels have seen ages of the world come and go, and they whisper on the winds to those willing to listen.

Or so it is said. Travelers often find themselves turned about on the twisting paths, lost in the beauty of the trees, or confused by the strange sounds that surround them.

Many are also confounded by the lack of villages or towns. Men have wandered for days and seen only trees, yet they have been only a stones throw from thriving communities, for the people here live in the trees. Dozens or hundreds of feet above the forest floor, clever dwellings dot the boughs and trunks, connected by walkways and rope bridges.

Villages can stretch for miles, completely disguised by the canopy, and all are riddled with odd turns, secret entrances, hidden. These are the lands of the Tanchyo clan. Kagejima does not encourage unreserved hospitality or unconsidered welcomes. The islands peculiar nature and contentious history enhance natural caution around strangers. Though open war among clans has been rare since the founding of the Moon Court, the covert violence has persisted. Combined with the strange and sometimes terrible things that dwell just out of sight all across the island, this has produced an insular, cautious populace slow to trust newcomers.

For all their remove, Tanchyo make loyal, insightful, and warm friends; sometimes to a fault. Their families tend to be small, one or two children is the norm, and exceptionally close. They tend to adopt others, forming close circles of intimate friends. These tight-knit groups serve to connect villages and the clan as a whole. Outside of their wide lands, the Tanchyo see others as social butterflies, and are slow to trust. Once accepted, though, these friends receive all the loyalty and close association the Tanchyo would give each other at home, which is sometimes almost smothering to outsiders.

Even so, the Tanchyo often seem aloof and distant, even by the standards of Kagejima. Life in these spirit-haunted woods has given them a strikingly different outlook than their neighbors.

They seem to consider themselves above the concerns of others. Perhaps they do have more in common with the spirits of air and earth that surround them than with their fellow clans. They have often acted to defend the forests from the encroachment of humanity, claiming it a sacred duty to keep their lands pristine for the enrichment of coming generations.

They are elusive and evasive, even to those who regularly deal with them. Merchants, craftsmen, and even diplomats can spend decades dealing with the Tanchyo and never see so much as a glimpse of their famed tree villages. They, like the clans they house, are an enigma that much of Kagejima is just as happy to leave unexplored. While few could ever claim the mercurial tengu as friends, the Tanchyo count them as close allies. Flocks of tengu frequently nest around Tanchyo villages.

In time, and after years sometimes decades of close cooperation, a flock might join a village outright. This merging is often sudden, even surprising, as tengu begin to build nests in the crooks and boughs between the clans homes and walkways. Tengu guard secrets well, and while they are mortal creatures, they are closely linked with the ancient kami that inhabit Kagejima, often making the reason for their decision alien.

Despite this, Tanchyo villages that have been joined by tengu flocks are considered blessed. The tengus connection with Kagejima and the realms of kami afford the clan aid, protection, and otherworldly insight that only heightens the clans aloof nature.

The exact location, size, and number of these villages and tree-towns remains a secret the Tanchyo guard jealously, even from the Moon Princess. Those trusted few who are lucky enough to visit, describe twisted paths and bridges into mist, shadowed passages and hidden doors which hide the entire community within the forest. These amazing feats of carpentry are not the only examples of the Tanchyos mastery of woodwork.

The clans longbows are unsurpassed on Kagejima and highly coveted in the Sun Empire where they have appeared only as gifts to exceptional individuals who did great services for the Tanchyo or Kagejima. Ingenious climbing gear and a. The Tanchyo have raised archery to an art. Every clan on Kagejima uses bows, but the Tanchyos warriors favor them above all other weapons. The first lessons their children learn, it is said, are how to keep a sure foot on the ropes and how to draw back a bow.

The running, fourteen-hour battle of Utuchi Riverwhen Tanchyo archers leapt from tree to tree and rained arrows on Sun Empire invadersis a prime example. In the hands of the warriors that the clan trains and sends to the Moonlight Tournament, the Tanchyos signature weapons are every bit as graceful, beautiful, and lethal as the finest of swords.

Choose 1 ability: Gust of Heaven: After attacking or making a ranged attack, if there are no enemy models in the chunins influence zone or if all of the enemy models in the chunins influence zone are Stunned, the chunin may move up to four spaces, ignoring other models, influence zones, and terrain. Wind of Blades: When the chunin attacks, it may Stun itself to make a second attack.

Allowance: Air Mastery Choose 1 ability: Blessing of the Tengu: The madoushi may use its action to make an affinity test. If the test is successful, friendly models in the madoushis influence zone get until the end of the round.

Models must end this movement in the madoushis influence zone. At the end of the madoushis turn, the madoushi is Stunned. The small Tanchyo clan live in the high, inaccessible places around the north and western peaks of Getsu-san. They have few allies and fewer friends, but the few who leave their storied aeries are stout companions and skillful warriors. Karura is unusual among even his rare, adventurous clansmen, for he feels a greater kinship with the Tanchyos cousinsthe eaglesthan with any human he has met.

Though reclusive by inclination, and wont to spend weeks perched along the treacherous trails crisscrossing his clans territory, Karuras inquisitive. It has also led him to tinker endlessly, and he has invented many wonderful things. The latest of these, a contraption of snares, wires, pulleys, and hooks, allows him to fly between trees, cliffs, and rooftops with all the grace and speed of his beloved avian cousins.

At the end of Zenyo Ryus activation, she is Stunned. In her first true battle, she held a narrow trail for eight hours against repeated Yamazaru attempts to flank her comradessometimes picking off individual warriors, sometimes dropping clouds of arrows like rain.

She has learned to build customized ammunition, employing crescent arrowheads for cutting rope, whistling noisemakers to signal her friends or soldiers, and long, narrow points she calls fangs for piercing armor. Among the Tanchyo clan, archery is the highest art of war. Few practitioners of this art are as renowned as the woman called Zenyo Ryu, or more simply, The Dragon. Driven by the taunting of her peers and instructed by her most skillful brother, she practiced archery incessantly.

She took to disappearing for days with only her bow and knives, hunting her food and shooting the most difficult targets under the worst. South of the Moon Court, along the crescent shape of the great western coast, lies the Gulf of Skulls. Here, even the Ikas famed mariners refuse to sail.

The best reason they can offer is that the sea is wrong, and shrug their weathered shoulders. The swirling currents, blasted cliffs, and violent winds make travel unwise; and the hard-bitten natives make travelers unwelcome. The landward approaches are no safer or kinder, for little in this harsh land can be called safe or kind.

With much of the soil weathered away to bare stone and the wilder areas inhabited by actively hostile creatures, nothing about this region is welcoming or easy. These are the lands of the Ijin clan. Here, in deep cavernsbarred with iron and oak, and guarded by carved stone war godslive the flinty Ijin, harsh in speech and rough in manners. While none can claim to have tamed this land, the. These waters have drowned stout ships without a trace and battered others to kindling on the unforgiving rocks.

The people are known to. Ijin are perhaps the only people in Kagejima who could come close to bending it to their will. Almost monstrous in their approach and appearance, these people have carved out successful, if not exactly prosperous, lives.

Only outsiders who demonstrate strength and martial skill can gain the Ijins respect and the opportunity to treat with them. While rebellious, fractious, and difficult to handle, they remain loyal subjects of the Moon Court.

Only the Tora exceed the Ijin in acknowledged violations of the Courts peace, but when the Moon Princess calls them to heel, this clan bows their heads and obeys. No one outside the royal family can say why, exactly, this is so, and they have never explained it.

The Ijin have grown adept at working in the darkness of their caves and under the harshest conditions. They regularly endure frightening hardships that rival the Yamazaru and display physical prowess that the Tora could not boast to possess. But they have not done so with mystic platitudes or arrogant one-upmanship. They struggle and succeed every day through pure, raw strength.

Shaped by darkness and sculpted by hard labor, they are tough, iron-fisted, and suffer no insult. Why should they?

They know that when arguments come to blowsas all serious arguments mustthey can simply crush any who oppose them. The Ijin make only a few exceptions to their doctrine, but the most infamous are the Void Witches. These mysterious elder mystics act as advisors to the clans leaders, and no matter which family controls the Ijin, this rule remains unbroken. Most of the clan views the Void Witches with suspicion, as the Ijin mistrust the arcane or esoteric as a matter of principle.

Nevertheless, the Witches supernatural powers and hexes have commanded respect for uncounted generations. For the Ijin, all questions ultimately come down to strength, and they value this attribute above all others. In this land, with survival often in the balance, only those with the strength to make the hard decisions and the martial prowess to enforce them can lead.

All life is a fight, and the weak do not triumph. Thus, all positions of authority are attained and retained through combat. These shadow-touched individuals have proven of immeasurable benefit to the Ijin. They were instrumental in helping to form the Ijins fast friendship with the monstrous Oni that inhabit their lands. In truth, the clan has more in common with these creatures than they do with the rest of the Moon Kingdom most of the time; but the Witches made the current degree of cooperation possible.

Those who cannot fight cannot command respect. Those who cannot win cannot lead. Those who cannot lead must follow and serve those who can. In such a world, much that other clans find complex or troublesome, the Ijin find fairly simple. And, if needless or distracting complexities arise, the questions can be easily settled on the field.

At that point, all choices become straightforward. This brutal, honest approach perfectly suits the clans homeland. As they must constantly strive with their harsh environment, so are they always ready to strive with each other. They are honed by this into a lean, aggressive, focused culture without time or room for indulgence or the coddling that all the other clans seem to value so highly and grant to their less useful members. Tyrant: Friendly models within four spaces of the when they make an attack.

If the test is successful, Haste a friendly model within four spaces. Skull Hex: The madoushi may use its action to make an affinity test. If the test is successful, choose an enemy model within six spaces, the chosen model and any enemy model in its influence zone get -1 , to a minimum of 1, until the end of the round. Close Combat Master, Dirty Fighter, Emptiness, Hero, Nimble, Resilient Supreme Master of the Fist: If an enemy model on the board has an Attack or Defense attribute equal to or greater than Yobukos Attack attribute, that model is his rival, and he must move toward and attack the model during each of his activations.

Toward means closer, but moving in a straight line is not required. While Yobuko must attempt to get closer to his rival, he does not have to move into or through enemy influence zones if his player does not wish him to do so.

If there are multiple models that are Yobukos rivals, Yobukos player may decide which one Yobuko moves toward and attempts to attack during each activation. If Yobuko cannot attack a rival after moving, then he may take whatever action his player wishes. Tall, strong, and fierce, Yobuko is young and comparatively inexperienced, which might be the most frightening thing about him. His power and skill already rival many of his masters.

What sort of terror might he become as he gains fuller command of his powers? He has already begun seeking out dangerous opponents and creatures as sparring partners. He is fond of testing himself against full-blooded oni twice his size. The friendly matches sometimes get so rough that his fellow clansmen fear the mountain might come down on their heads. Whirlwind: Bomechan may use her action to attack every enemy model in her influence zone.

Resolve the attack against each model completely before attacking the next model. If Bomechan chooses Void, then the target is Stunned instead of Injured. If Bomechan is Injured or gets Stunned, then she stops attacking and does not continue to a new target. But among all her famous qualities, the pair of iron-spiked tetsubo that stand nearly as tall as she does, and her hearty, genuine laughter as she swings them, are probably her most arresting feature.

The Moonlight Tournament is another challenge to Bomechan, but for her, the prize is greater than most guess. Bomechan has made no secret of the fact that she sees herself on the Moon Throne. However great the difficulty, it is a challenge she cannot resist.

Few skilled practitioners of any stripewhether poets, builders, scholars, or swordsmencan resist a challenge. Some see Bomechan as a challenge. A renowned beauty, especially for a daughter of the Ijin clan, her hair falls like a white wave when not pinned by fetching adornments. The swirl of silks as she moves, both entices and disguises. Flecks of amber in her eyes. When the poem Tales of Hideyoshi, detailing the exploits of a near mythic ronin, became a favorite of the Moon Court the term soon took hold among the clans.

In time, many of the negative connotations with being clanless faded as clans found the unique skills, techniques, and magics of these masterless warriors could often be of great use to the clan. Even better, a ronin was expendable and should they be caught, or otherwise fail in their mission, their connection to the clan was easily deniable. Before the first incursions of the Sun Empire, those who wandered Kagejima without loyalty to a clan were known as Hourousha.

The term was used with no endearment by the clans, for those without clan were seen as little more than vagrants. As the samurai servants of the Sun Empire increasingly appeared upon the shores of Kagejima, those who were stranded upon the island traveled the land, bound to their own unique code of honor that was wholly foreign to the clans.

Calling themselves Ronin, or masterless samurai, these lone warriors soon became romantic figures on the fringes of society and in the remote villages of the island. Uncanny Awareness: For all purposes, the Blind Swordsman treats models that are in Stealth as though they were not in Stealth. Devotion to duty is a hallmark of many on Kagejima; for some, however, it is a defining characteristic.

Benkei was born within sight of the Moon Palace. Always tall and strong for his age, Benkei entered the famed Usagi Senshi monastery just north of the palace at only seven years old. Long supported by the Moon Court, the Usagi Senshi is renowned for producing warriors of great skill and dedication. Benkei has surpassed them all. Even though still relatively young, Benkei has traveled the breadth of Kagejima. He has slain oni and other monsters, braved shadowed caverns, mediated disputes among families and clans, and tended to births and deaths across the realm.

While his martial skill serves him well, it is his utter devotion to the Moon Throne that imparts his famous strength and fearlessness.

They say that the gods could not move Benkei when he takes a stand in the Princesss name. For years, people from every walk of life have employed or assisted this pleasant, helpful man. He has worked as a chef, a healer, a tutor, a masseur, and more. Always he comes ambling in from parts unknown and never stays long, departing quietly with his beautiful wooden cane tapping on the road ahead.

Few people know that the exploitative landlords, corrupt magistrates, bandit leaders, and gangsters left maimed, ruined, or slain in his wake owe their demise to this humble man. Fewer know of the blade concealed in his cane, a family heirloom made from a dense, unknown metal that seems to glow despite its matte finish.

Many who have employed this enigmatic swordsman have discovered, sometimes to their detriment, that he is so much more than he appears. Deadly Poison: Ranged 6.

If a Spirit is rolled by Dark Kitsune, the target is Poisoned, regardless of the result chosen. Master Swordsman: Models attacking Howl and Yip cannot get assists or back strike bonuses.

Some Kitsune are ill-suited for life beneath their clans shadowed trees. They dream of a wider world, and long to see its wonders. The clan is often sad to see these wanderlust-struck members leave, but they never lament the departure of the Dark Kitsune. Like their namesake kami, many Kitsune have a mischievous streak that can make them both excellent company and annoying companions.

Some, however, display a malicious, hurtful bent to their tricks. The clan deals sternly with these so-called, Dark Kitsune. When one or more of them chooses to leave the clans territory, either voluntarily or otherwise, they are rarely missed. They take their clans skills in herbalism and magic with them, of course, and most parlay these talents into lucrative employment. They rarely have trouble finding warriors willing to pay their sometimes outlandish fees. He is called simply Howl. A surpassingly skilled warrior of strange disposition, Howl, and the small child he calls Yip, wander Kagejima in the rough life of a ronin.

But things were not always thus. Once, years ago, Howl had a different name and captained the Moon Princesss personal guard. Then, they say, he fell in love with a bewitching kunoichi competing in the Moonlight Tournament, and she with him. He did not discover her betrothal to her clans lord until after their son was born. The lord demanded Howls head to satisfy his honor, but the Princess had her own honor and justice to think of. She would spare Howls life, she said, if he would leave the Moon Palace and raise the child, thus removing the lords shame.

Howl agreed, but gave up his name and swore revenge on the lord. Woe to his enemies on the day he takes it. Best Friends: Choose a model on your team before the game begins. Binding Bride: When an enemy model enters the Jorogumos influence zone, the model must immediately stop moving. The model may not move until its next activation. While seldom seen, the Inu are far more widespread than the other minor clans.

Their small dorokujin statues dot the sides of roads throughout Kagejima, indicating that one of their hidden villages lies close by.

Most people see this as good luck, for the Inu are very protective of their lands and those neighbors that treat them well, always coming quickly to their aid and fighting fiercely in their defense. Thus, one often sees offerings of cured meats or fatty sweets at their shrines. Inu ninja are famous for their zeal, prowess, and tenacity in battle.

They maintain several schools dedicated to protection, producing some of the most famous bodyguards and trackers in Kagejima. Though small and compact, Inu clan warriors are whirlwinds of frenetic energy, and many opponents have retreated from these warriors sheer enthusiasm. A horror, a cautionary tale, and a powerful opponent; the spider women called Jorogumo are useful, if questionable, allies.

They are descended from a witch. Centuries ago, she haunted the rivers and lakes of Kagejima and rescued the unwary or unfortunate from drowning. Full of kind words, she helped them to her home, and gave them dry clothes and warm soup.

Slowly, she poisoned them, wrapped them in paralyzing power, and used them for dark and terrible spells. The magics she worked were too much for the land to bear, and Kagejima itself cursed this wicked woman with a shape that evoked her horrid nature. This terrible judgment carried to her offspring, who came to bear her form and her name. None trust the Joromugo, but a few unscrupulous warriors will employ them for their speed, strength, and enticing song.

Resolute Melody: Friendly models within the. Troublesome kami who inhabit Kagejimas lakes, rivers, and swamps; the kappa are wild, dangerous and ghastly creatures. Yet, for all that they love to overturn boats and drown unwary children, several clans have successfully coaxed these inhumanly strong and exceptionally stealthy creatures into performing services.

The payments vary. Sometimes the kappa serve for shiny baubleseven simply polished river stones or carved wooden figures. Occasionally, they require tributes or offerings; rumors hold that the Ika have a standing arrangement with the kappa of several tidal pools in exchange for regular deliveries of rotting fish. Once in a while, however, the price is steeper. Some kappa have demanded livestock, all the food in a village, or more than once the village elders first-born child.

It is said that desperate villages, or even ambitious clan chiefs, have paid these bounties, and some even darker demands. Most of the monks that wander the roads and trails of Kagejima are peaceful, as befits their order.

Marked by the great wicker baskets that cover their heads, and heralded by the haunting sounds of their shakuhachi flutes, these itinerant mystics bring a calm demeanor and wise words wherever they go.

This does not make them defenseless, however, as the arrogant or ignorant who believe otherwise quickly discover. Some monks choose to leave their calm lives and put the magical, medical, and martial skills they acquire in the monastery to use for various groups around the island. Only the basest of such men fight for money, and many Komuso will accept food or supplies, but no other material payment.

Instead, they often demand favors, prayers or offerings at certain shrines, or unusual observances. For such simple currency as this, the bewitching sounds of their flutes presage something more than calm conversation. Firearm Flurry: If Mochizuki is not Stunned, instead of attacking normally, she may make four ranged attacks.

At the end of Mochizukis activation, she is Stunned and rolls no defense dice for the remainder of the round. At an early age, Musashi showed great skill with the sword. His natural athleticism helped him achieve a prowess that few ever attain while still quite young. Eventually, however, this was no longer a challenge, so he thanked his masters and went in search of new challenges. For years, Musashi has wandered Kagejima, studying, debating, and fighting with and alongside masters from every school he could find.

His rugged good looks and warm spirit earned him many friends, while his skill earned him great respect. After some years, though, he found that he no longer sought to master the sword; he sought to master himself. Since the tool no longer mattered, he abandoned his weapon for a pair of mighty oars, first snatched up to defend his companions from bandits. Now he travels on, searching for himself, and refining the art of the wooden blades.

The Moon Court has long worked to maintain and strengthen the peace among Kagejimas clans. Sometimes, this is accomplished through economics or honor; sometimes, it must be done with death. The islands clans have fought covert wars for so long that they often understand no other form of persuasion. Thus, the Moon Throne commissioned the Doku Hana Sutajio, a school of all-female shinobi, three generations ago.

Mochizuki is the schools finest kunoichi to date. She eschews her schools preference for subtle poisons or the concealed tanto in favor of the shock and power of paired pistols.

Preternaturally swift and silent, Mochizuki is famed for appearing an instant before she turns her guns upon her target in a blaze of flame and thunder, and then vanishing again into the smoke. She has served the royals as messenger, killer, bodyguard, enforcer, and even friend, for over a decade.

The Moon Princess may give the Moon Power token to any model in her influence zone instead of taking it for herself. The life of Momotaro is as strange as the land of Kagejima. He was found as an infant, floating down the river in a giant peach, by an elderly farmer named Ichiro. With their own children long grown and departed, Ichiro and his wife could find no one to take the strange boy, so they raised him themselves. They have never regretted it. Impossibly strong, Momotaro grew into a kind-hearted, hard-headed young man with an unquenchable thirst for justice.

Growing up on stories of predation by the Ijin clan and their oni allies, and knowing that his friends among the Ondori and Inu minor clans had particularly suffered, he turned his interest and his tetsubo toward confronting that threat. He has lead numerous forays against the Ijin, always aimed at stopping their raids or protecting the common folk.

His legend, strength, and resolve grow with every mission. Schooled since birth in the ancient, esoteric arcana of her family, the Moon Princess sometimes tires of merely watching the Moonlight Tournament. Sometimes, she wishes to pit her own strange and terrible power against the warriors competing to do her honor.

And who is to deny her? She joins the games disguised, often as a courtesan, and lends her strength to whichever team she favors. Few understand the true extent of the Princesss magic, and she takes care to never reveal it.

She is not without true enemies, however, and these excursions among the competitors makes her vulnerable. Several true assassination attempts have been made during the Tournament, and surely more will come. In truth, this danger is part of what makes these outings so appealing.

Ondoris Beak: If Ondori Clan Kaiken has not been activated this round and an enemy model moves into its influence zone, it may immediately attack the moving model.

Once the combat is resolved, the moving model may continue their activation. Hidden in the forests and groves of northern Kagejima, the Ondori clan are little more than legend to most of the island.

They only occasionally trade with, or even contact their nearest neighbors. Those who do interact with them describe the Ondori as proud, fiery, and surprisingly well-informed. In the last century, more and more of these enigmatic shinobi have appeared and bargained their services to other clans for the Moonlight Tournament. They have become masters of disguise when traveling outside of their native forests, as most people treat them with suspicion at best.

Those fortunate enough to find an Ondori warrior and to meet his price often exotic foodstuffs or rare materials needed at home find they have a puissant and loyal companion who employs strange techniques.

Only the most adaptable warriors fare well against the Ondori, for their style is almost completely alien to opponents and allies alike. Dark Curse: At the beginning of each round, Onibaba may give up to two Cursed tokens, split up in any manner, to any models within six spaces of Onibaba.

Long ago, before the Moon Court tamed Kagejimas clans, scavengers of all kinds haunted the islands battlefields. Some did more than strip the dead. Once, the dark and violent apparition now known as Onibaba watched the fighting as a mortal woman and dug her holes. She would lure stragglers from the battles and into her pits, finishing off any who survived her traps and selling all she took from their bodies.

One night, she pulled a mask from a dark and terrible samurai who had staggered, mortally wounded, into her clutches.

Struck by the craftsmanship and its strange heft, she slipped the mask over her face. The dark power in the mask touched the festering rot in her soul and would not let go. She writhed and pulled, but soon the mortal hag was gone, replaced by an ageless, devouring horror that has stalked Kagejimas places of slaughter and rot ever since.

Yopparai: At the beginning of each round, choose Attack or Defense. In the last five years, more subjects of the Sun Court have come to Kagejima than at any time since their first embassy was established centuries ago. Among the many diplomats and wonder-struck visitors are those who become lost on the lands byroads and backways. Such travelers see and recall all that they can, and report all that they learn back to their Emperor. Ever watchful for weakness, the Sun Empires agents can turn up anywhere, and discovering them and sending them politely on their way has become a game among many clans.

Of late, though, many skilled warriors of the Sun Court have turned up, and offered their services to interested parties. Such is the cutthroat nature of Kagejimas politicsespecially the prestige attached to the Moonlight Tournamentthat they often find those willing to employ them.

Shojo, the captain of the golden sailed trading vessel, Tako-Tako, is as famous for her wild ways as for her wondrous wares. A must-read for English-speaking expatriates and internationals across Europe, Expatica provides a tailored local news service and essential information on living, working, and moving to your country of choice. With in-depth features, Expatica brings the international community closer together.

Amongst other services, Expatica offers the best dating site for Expats in Germany since Finding love is a challenging quest even in your home country. Dating in Germany will either make it more so or raise the chance to finally get the partner you've been looking for all along. Dating for expats info. Living in Germany is an incredible opportunity to rediscover and reinvent yourself, including the romantic side of your life. Transcending cultural differences and customs is just a small step to achieve that.



0コメント

  • 1000 / 1000