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Wooden coloured pencil. School Low Poly - Game Ready. Permanent marker. The character also sports several props such as a gun, a wad of cash, and a cigarette. Inspired by the Dark Souls boss Astorias the Abysswalker, this model comes with a complete PBR texture from the base color to roughness maps. The model stays true to its inspiration with ornamental metal armor and a cloth mask that extends into a cape.

All of this is complemented with a massive sword for fighting baddies. With its action pose intact this is 3D print-ready. However you may need to perform retopology as the mesh is dense by default. A quadruped model that is both weighted and animated, this wolf is a frame quadruped with a variety of animation cycles that loop seamlessly. If you want to use the model without the animation you can simply reset to bind pose or disable the skinning entirely.

You can also do it the other way around. If you already have a quadruped model you can bind it to the existing joint chain and use the quadruped cycle. This stylized environment piece easily blends in a mobile game platform because of its low poly count. While the interior is not modeled, the exterior makes up for it. It presents a proper silhouette that can clearly be viewed from various distances and vantage points. The entrance has a parked carriage and a signboard that shows several written announcements.

There is a bar on the top floor that features beer barrels and bottles of liquor with stables below at the rear end of the tavern that add a nice overall touch. Also the tavern shows a mix of materials and fixtures including metal details, cloth banners, windows, ropes, bottles, and aging wood. With a little bit of texturing you can make use of an environment that can act as a venue to numerous stories. This stylized piece is well-dressed with various focal points starting with a witch and a boiling cauldron.

Not far behind is a hostage trapped in a cage. On the river we see several rescuers including a priest holding a cross and knight preparing for an attack.

The scene is surrounded by a cloudy mist, adding to its mysterious ambiance. Despite not being a part of the action the interior is also populated with several items such as potions, candles, and a broomstick. A scene looks more organic with a pile of barrels in a corner giving the sense of a recent occupancy.

What makes this model unique is its emissive texture which is a must for any futuristic or post-apocalyptic setting. You can take this further and animate the texture like the model in the Advance Tiling for Environment demonstration. This model can also serve as a good base for a modular asset that can populate a space ship command center or docking control bay.

To be upfront, this model does not have a well-organized hierarchy. You may need to clean up certain aspects if you want to modify the asset. But needless to say the scenery looks good based on the Blizzard style of glowing features and details.

With a night scene the model shows off its magic with its emissive texture. The author made several interesting design choices to add to the menacing nature of the goblin: nails instead of thread line the side sole of its footwear, and a shield that looks as if it was torn straight from a door. A threatening look is achieved through a mischievous expression, piercing ears, and emissive textures. The model is sculpted in Zbrush, polished in Blender and painted in Substance Painter.

The effort can be seen in the blending of various props.



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